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Andrew MacDonald
Jan 4, 20234 min read
6 Lives in 60 Seconds
Title: 6 Lives in 60 Seconds Development Time: Approximately 15 hours (spread across 3 days) Team Size: 1 Link to project:...
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Andrew MacDonald
May 7, 20207 min read
Eira Post-Mortem
Eira: Echoes of Adventure is by far the biggest project I have ever worked on. Both the team size and development length were double that...
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Andrew MacDonald
Apr 7, 20203 min read
The Cutting Room Floor (Eira 6)
I have been fortunate in my time as a developer as to have not much of my work cut while doing project work. This has been due in large...
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Andrew MacDonald
Mar 12, 20203 min read
Remote Work (Eira 5)
Throughout this project, my team and I have had to deal with various impediments. From personal emergencies to technical issues we have...
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Andrew MacDonald
Mar 5, 20203 min read
Narration Iteration (Eira 4)
During my time as a game developer I have learned that as a rule about half the work you do will ultimately be scrapped. This is a...
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Andrew MacDonald
Feb 21, 20202 min read
Planning Around Problems (Eira 3)
During my time in game development I have learned that Murphy's law is not just a possibility but an inevitability. What can go wrong...
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Andrew MacDonald
Feb 6, 20202 min read
Creating Narrative (Eira 2)
In my previous blog I talked about being brought on to the project “Vacuum Vault” and outlined several goals that I wished to achieve....
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Andrew MacDonald
Jan 23, 20203 min read
Cleaning Up My Time (Eira 1)
Recently I have joined the team No Scope Studios as a designer for the game Vacuum Vault. The game is a first person puzzle platformer...
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Andrew MacDonald
Aug 15, 20193 min read
Stitching Together the Pieces
Production on the game Stitches has officially wrapped. With another project complete its time to reflect on what I learned. In my blog...
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Andrew MacDonald
Aug 14, 20193 min read
Teamwork Makes The Dream Work
Those who have read my previous posts will know that I've been working on a 3D puzzle platforming game names Stitches for the past few...
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Andrew MacDonald
Jul 16, 20193 min read
Reflecting as the End Approaches
In my latest project we have just entered sprint nine putting us nearly two thirds of the way though it. I would like to take some time...
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Andrew MacDonald
Jun 21, 20193 min read
Prototype Reflection
Over the past month my team and I have prototypes 3 different concepts. The first was a puzzle game called cognitive cop where the takes...
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Andrew MacDonald
May 28, 20193 min read
Reflecting on the Future
In this blog I will reflect on what I wish to get out of an upcoming project. To do this I will be answering several questions and...
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Andrew MacDonald
Apr 30, 20192 min read
Gamefests
Towards the end of development my team and I decided to take Gaze of the Abyss to the Champlain Games Festival and the RPI Games Festival....
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Andrew MacDonald
Apr 30, 20191 min read
Wearing Many Hats
While my main role on Gaze of the Abyss was as a narrative designer the small team size meant that the designers had to work on various...
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Andrew MacDonald
Apr 29, 20191 min read
Navigating Though the World
In Gaze of the Abyss each level takes place on a different floor so I had to connect each floor in a interesting and natural manor. I...
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Andrew MacDonald
Apr 29, 20191 min read
Details Details Details
Now that the core outline was complete it was time to give more details to the story. My team and I first started by researching World...
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Andrew MacDonald
Apr 28, 20191 min read
Defining the Narrative
Before my involvement the project was drawing several elements from the author HP Lovecraft. However many of the elements drawn from the...
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Andrew MacDonald
Apr 22, 20191 min read
Gaze of the Abyss
Gaze of The Abyss is a two player Horror themed co-op puzzle game developed by Team Perfect 10. In it players navigate a sunken ship to...
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Andrew MacDonald
Mar 4, 20192 min read
Of Mice and Iteration
As mentioned in my last post, my team (Team Skeleton Cocoons) had chosen to make a 3D platform fighter for our third and final prototype....
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